![]() Forgotten Realms Campaign Setting 3rd edition. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Al-Qadim: Cities of Bone: Adventure Book. The North: Guide to the Savage Frontier ( TSR, Inc.), p. "Spirit" was also a name used for a type of liquor in the Realms. ĭespite the name, spirit creatures were not necessarily incorporeal many had flesh and blood. Among them were counted the bajang, bisan, gaki, chu-u, con-tinh, and kuei. They were shut up in the Underworld during the day, and terrorized the lands of the living by night. The eastern continent also had its share of undead spirits: They were condemned to their status by the Lords of Karma. Related were several races that sprang from the union of spirits and humans, like hengeyokai and spirit folk. Consequently, the plane paralleling the lands of Kara-Tur they resided in was named the Spirit World, and the language of the Celestial Court was also called the Spirit Tongue. They (together with other beings like oriental dragons) were organized in a great hierarchy called the Celestial Bureaucracy. On the continent of Kara-Tur spirits called kami, or sometimes nature gods, represented all aspects of nature and the elements as well as personifying places. Next to the spirit of each physical part of nature, green elves revered a number of god-like wilderness spirits, most important among them Bear, Coyote, Eagle, Raven, Snake, and Wolf. The land of Rashemen was also host to a great deal of nature spirits, such as the telthor, thomil, uthraki, and strongest of all the wood man. The Nine Trickster Gods of Omu were also considered primal spirits in the jungles of Chult. Nature spirits, also called primal spirits, were considered to be the most powerful and reclusive of spirits that shamans, druids, and barbarians could contact. Among these were counted the races of the dryads and nymphs. The environment was populated with a near-infinite variety of creatures and forces with a close connection to nature, also often collectively called spirits. The former was said to remain in a mortal's body when it died, while the latter moved on to be judged by Osiris. In Mulhorand, the Church of Osiris believed that people had two spirits within their bodies, known as ba and ka. Sometimes a curse, the tragic importance of some unfinished business, a will of extreme evil or good, or necromantic magic interfered with this course of events, causing the spirit to remain on Toril and become an undead creature. If the body of an inhabitant of the Realms died, their spirit usually moved on to become a petitioner of their respective deity, or, in the case of unbelievers, one of the False or the Faithless. On a deeper level, the spirit was the animating lifeforce of a being, often equated with the soul. In everyday language, "having spirit" meant possessing a lively temperament. Iosefa Elgin, in an excerpt from Metatext: Rebound.
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